anotherdissatisfiedcustomer said: to the anon: the original fires differently to the stock rocket launcher, as the rocket comes from the centre of the screen as opposed to the right. having it to the right allows you to shoot around corners without being actually able to see the target, which can be useful for destroying sentries. FUN FACT! :D

OH YEAH. THAT’S A THING. 

-TFHT

Anonymous said: What's the difference between the stock rocket launcher and the original? And the difference between the flare gun and detonator?

THE STOCK AND ORIGINAL ARE JUST HELD DIFFERENTLY. THE FLARE GUN AND DETONATOR ARE MECHANICALLY DIFFERENT - THE DETONATOR’S FLARES CAN BE MADE TO BURST MID-AIR, BUT ONLY MINI-CRIT BURNING TARGETS, WHILE THE FLARE GUN FULL-CRITS.

-TFHT

THERE ARE, IN ESSENCE, TWO DISTINCT SCHOOLS OF THOUGHT WHEN IT COMES TO SCOUT BUILDS. YOU CAN HAVE EITHER THE ASSASSINATION/DIRECT DAMAGE BUILD, OR YOU CAN HAVE THE HARASSMENT/TEAM SUPPORT BUILD, WITH MILD VARIANCE IN BETWEEN.

FOR AN INCREDIBLY LONG TIME, VALVe KEPT ADDING OR CHANGING WEAPONS THAT SUPPORT THE HARASSMENT/SUPPORT BUILD- BONK, MAD MILK, SHORTSTOP, NERFING THE SODA POPPER, ETC, WITH VERY FEW ASSASSINATION WEAPONS- PRETTY MUCH JUST THE STOCK SCATTER, THE WINGER, AND THE BOSTON BASHER.

THEN THEY DECIDED THAT THEY WANT SCOUT TO ACTUALLY KILL PEOPLE. AND THUS CAME THIS HULKING PENILE BEAST: THE BACK SCATTER

THE BACK SCATTER IS FUN AS HELL. IT MINICRITS PEOPLE WHEN YOU HIT THEM FROM BEHIND AT CLOSE RANGE, WHICH MAKES IT AMAZING FOR HIT-AND-RUN ASSASSINATIONS, BUT IT TRADES OFF -20% ACCURACY AND -33% CLIP SIZE FOR THIS ABILITY, WHICH MEANS YOU’RE SHIT IN A RANGED OR PROLONGED FIGHT. ALSO, IT CAN’T RANDOMLY CRIT, BUT YOU DON’T NEED NO GOD DAMNED RANDOM CRITS TO BE SUCCESSFUL IN LIFE. 

AS THE STATS DIRECTLY IMPLY, THIS IS THE ASSASSINATION BUILD WEAPON. THE SODA POPPER AND SHORTSTOP ARE THE QUINTESSENTIAL HARASSMENT WEAPONS, AND THE BACK SCATTER IS THE QUINTESSENTIAL ASSASSINATION WEAPON. 

THIS BULLSHIT IS THE BEST IF YOU CAN GET BEHIND THE ENEMY TEAM. IT’S ACTUALLY REALLY GOOD IF YOU’RE ON DEFENSE ON CP OR PAYLOAD, SIMPLY BECAUSE IT’S EASIER TO CAMP NEAR THEIR SPAWN AND FOLLOW THE LI’L FUCKERS TO YOUR POINT UNTIL YOU’RE SAFELY IN THE MURDERZONE.

(I AM ALWAYS IN THE MURDERZONE)

OTHER THAN THAT OF COURSE, IT’S AMAZING FOR TROLLING IN UNUSED PASSAGEWAYS, WAITING FOR AN UNSUSPECTING VICTIM TO WANDER IN, THINKING HE’S GETTING THE DROP ON YOUR TEAM.

SURPRISE: HE GOT THE DROP ON HIM!

DUE TO THE CLOSE RANGE ONE-AND-DONE NATURE OF THIS WEAPON, IT MAKES FOR SOME INTERESTING WEAPON PAIRS WITH IT. BECAUSE OF THE ACCURACY AND CLIP SIZE PENALTY, IF YOU DON’T TAKE A PISTOL WITH YOU, YOUR SURVIVABILITY IN A DIRECT OR MID-RANGE CONFLICT IS SEVERELY REDUCED. TO THAT EXTENT, THE WINGER IS IN THIS CASE NOT A BAD CHOICE, FOR TWO REASONS. ONE, THE JUMP HEIGHT CAN HELP YOU GET INTO UNEXPECTED POSITIONS TO GET THE DROP ON YOUR ENEMIES, WHICH MEANS FREE DISORIENTATION AND MINICRITS BEFORE YOU EITHER KILL THEM OR RUN THE HELL AWAY, AND 2, THE DAMAGE IS GOOD FOR FINISHING OFF HIGH-HEALTH TARGETS THAT TOOK A COCKSHOT TO THE SPINE BUT WHIPPED AROUND TO GET THEIR DEATH ON BEFORE YOU COULD THROW IN ANOTHER GENITAL SHOT. OTHER THAN THAT, THE PBPP IS REALLY GOOD FOR THE EXTRA SURVIVABILITY WHILE STILL GIVING YOU (ALBEIT LIMITED) RANGED CAPACITY. THE STOCK PISTOL IS REALLY THE WEAKER GROUND OF THE THREE PISTOLS, IT’S MORE BALANCED FOR DPS/RELIABILITY THAN SURVIVABILITY OR AS A LAST HIT, WHICH CAN BE A GOOD THING, BUT YOU REALLY CAN’T AFFORD A MIDDLE GROUND WEAPON STAT-WISE WHEN YOUR PRIMARY IS SO SPECIALIZED. 

IT’S POSSIBLE TO BUILD WITHOUT A PISTOL, BUT UNLESS YOU BASICALLY HAVE A MASTER’S DEGREE IN FUCKING SHIT UP, I WOULDN’T NECESSARILY RECOMMEND IT. HOWEVER, LET’S TALK ABOUT SOME BULLSHIT WE CAN DO WITH OUR SECONDARIES.

BONK! ATOMIC PUNCH IS A SURPRISING SLEEPER WEAPON WITH THIS. MOST PEOPLE WOULDN’T THINK MUCH OF IT, BUT IT CAN LET YOU CROSS FRONT-LINE FIGHTING UNSCATHED IN ORDER TO GET BEHIND YOUR ENEMIES. AGAIN THOUGH, YOUR HIT AND RUN GAME HAS TO BE ON POINT FOR THIS TO WORK, AS YOU HAVE BASICALLY NO BACKUP WEAPON.

THE CRIT-A-COLA IS GARBAGE WITH THIS. IT SEEMS LIKE IT WOULD BE NICE, THE EXTRA MOVE SPEED AND MINICRITS, BUT THE BACK SCATTER’S SHTICK IS ALREADY MINICRITS, AND UNFORTUNATELY MINICRITS DON’T STACK INTO REGULAR CRITS. IF THEY DID, THIS WOULD BE A GODLY SECONDARY WITH THIS WEAPON. OH WELL. PASS.

THE FLYING GUILLOTINE IS ALRIGHT FOR FINISHING OFF DAMAGED ENEMIES, BUT THERE ARE BETTER OPTIONS. ALSO: YOUR PRIMARY IS GREAT FOR FINISHING OFF DAMAGE ENEMIES.

THE MAD MILK IS HELLA GREAT WITH THIS GUN. MILK AND ENEMY AND THEN BRUTALIZE YOUR BEFUDDLED ENEMIES WITH YOUR BIG BAD BGUN, AND YOUR HEALTH IS ALL THE WAY UP.

MELEE ISN’T HUGE FOR THIS WEAPON, AS IT BASICALLY IS YOUR MELEE WEAPON, BUT IT CAN MAKE A DIFFERENCE FOR UTILITY. 

THE SANDMAN IS AN INTERESTING CASE. IT THEORETICALLY SHOULD LET YOU STUN SOMEONE THEN MOVE IN FOR THE KILL, BUT OFTEN TIMES YOU’RE TOO CLOSE TO PEOPLE FOR THE DURATION TO BE ENOUGH TO MATTER. PLUS, IT MAKES YOU WEAK AS SHIT. IT CAN BE DONE WELL, BUT IT’S PRETTY SPECIALIZED. 

THE BASHER MAKES YOU THE MOST AGGRO MOTHERFUCKER ON YOUR TEAM WITH THIS PRIMARY. IT’S FUCKING GREAT. RUN UP, SHOOT SOMEONE IN THE OVARIES FROM BEHIND, THEN GET YOUR BLEED ON AFTER THEY TURN AROUND. IF THEY’RE NOT DEAD, THEN FEEL FREE TO HIGHTAIL IT OUT OF THERE AND LET THE BLEED FINISH THEM. COMBINE WITH THE WINGER FOR PURE, UNADULTERATED DPS SCOUT.

THE FAN IS SHIT. YOU DON’T NEED MINICRITS, YOU ALREADY HAVE THEM.

THE WRAP ASSASSIN IS OKAY, BUT THE LACK OF DIRECT MELEE DAMAGE CAN HURT YOU IF THEY SHRUGGED OFF YOUR MINICRIT BULLSHOT.

THE SUN ON A SHIT ALWAYS SUCKS. I DON’T KNOW WHY I EVEN BOTHERED TYPING THESE TWO SENTENCES.

THE ATOMIZER IS WHERE SHIT GETS INTERESTING. THE THIRD JUMP CAN LET YOU GET INTO CRAZY PLACES FOR AMBUSHING PEOPLE, THOUGH THE HEALTH PENALTY ON THE JUMP DECREASES YOUR OVERALL SURVIVABILITY. PAIR WITH THE PBPP FOR A JUMPY FUCK WHO CAN TAKE A HIT.

IN CONCLUSION: THIS BULLSHIT IS THE BEST FOR GETTING YOUR #MURDER ON, AND WILL SERVE YOU WELL IN THE BATTLES TO COME, SO LONG AS YOU’RE NOT ACTUALLY IN THE BATTLE.

BARD™

Anonymous said: Can you rate my assault scout class? I use the stock scatter, mad milk, and either the candy cane or boston basher

THE STOCK/MILK/CANE IS PRETTY MUCH THE SURVIVABILITY BUILD FOR SCOUT. HEALTH! HEALTH 4 DAYZ! THE ONLY WAY IT’S REALLY MORE SURVIVABLE IS IF YOU THROW IN THE SHORTSTOP, BUT HEY, THEN YOUR OFFENSIVE EDGE GETS A BIT BLUNTED.

THROWING IN THE BASHER, HOWEVER, IS WHERE SHIT GETS GIGGLE FUN.

BASHING A MILKED ENEMY WILL GIVE YOU SO MUCH HEALTH. JUST, SO MUCH, IT’S CRAZY. HONESTLY. THIS IS THE MILK-HIT-AND-RETREAT SET, AND IT’S PERFECT FOR BOTH ABSTRACT MURDER AND CONCRETE SUPPORT. THE BLEED WILL OFTEN MAKE PEOPLE RETREAT, WHICH BOTH TAKES THEM OUT OF THE FIGHT, AND SIPHONS THEIR HEALTH FROM THEM TO YOU! AMAZING!

BARD™

akward-ness said: A sticky launcher for Demo, that the stickies are actually proximity mines. You can only place 5, cuz they're double the size of the stickies, making them easier to be seen. They would also do 15% more damage, but its reload ia 30% slower.

THE ONLY PROBLEM WITH THAT IS THEY BECOME MAD OP IF YOU THINK TO PUT THEM, SAY, ON THE WALLS BEHIND A DOORWAY, OR ON THE CEILING IN AN INVISIBLE PLACE. THEN IT’S JUST MURDERDEATHMURDER. MAYBE HAVE THERE BE A BLAST DELAY OF LIKE HALF A SECOND WHERE IT EMITS A HORRIBLE SOUND TOO?

IDK, I KINDA LIKE THIS IDEA BUT IT’S ALSO A LITTLE OUT THERE.

BARD™

Anonymous said: What spy knife would you recommend for assassinating key targets, like a Medic?

LITERALLY ANY OF THEM. SPY’S WHOLE SHTICK IS ASSASSINATING KEY TARGETS. I MEAN, I GUESS WHICHEVER YOU’RE BEST AT STABBING PEOPLE WITH?

-TFHT

whogetstogofirst said: I tend to play as a defensive Pyro. My loadout is Flamethrower, Flaregun, and Homewrecker, since I tend to patrol Engineer nests. Is this a good defensive loadout?

GOING PURE SUPPORT DEFENSE, I’D GO FOR THE UTILITY OF THE SCORCH SHOT OVER THE DAMAGE OF THE FLARE GUN. THE FLARE GUN IS VERY AGGRO, AND IF YOU’RE PLAYING D THEN YOU’RE GONNA WANT A SUPPORT UTILITY WEAPON OVER STRAIGHT DAMAGE.

BARD™

misschanandlerbong123 said: Can you rate my ambush scout set? I use the Strange specialized killstreak festive FaN (just mentioning it because I love it), crit-a-cola, and sandman. Is it good, bad, or Meh?

THE FaN IS REALLY MORE OF A CLOSE RANGE HARASSMENT/SUPPORT TOOL THAN A PRIMARY WEAPON, ESPECIALLY IF YOUR PRIMARY GOAL (AS WITH AMBUSHING) IS KILLING. IF YOU’RE JUST GETTING BEHIND THE ENEMY LINES FOR DISRUPTION, THIS IS PERFECT, AS MINICRIT FaN WILL SEND PEOPLE ALL OVER THE GODDAMN MAP, BUT IT WON’T DO MUCH FOR YOU IN TERMS OF #MURDER.

AS WELL, IF YOU’RE GOING STRAIGHT AMBUSH, I’D SKIP OUT ON THE SANDMAN. IT’S ONLY GOING TO REDUCE YOUR HEALTH AT CLOSE RANGE, AND AMBUSHING MEANS YOU’RE NOT REALLY GOING TO GET A CHANCE TO USE IT PROPERLY. GO FOR THE BASHER OR THE WRAP ASSASSIN OR EVEN THE ATOMIZER FOR THE MOBILITY.

BARD™

insaneenough:

tf2-weapons-101:

IF YOU PLAY A GAME OF BOTS IN TF2 AND LEAVE IT AFTERWARDS, WHAT HAPPENS TO THOSE BOTS

BARD™

They disconnect, according to the console.

DISCONNECT TO WHERE

BARD™

IF YOU PLAY A GAME OF BOTS IN TF2 AND LEAVE IT AFTERWARDS, WHAT HAPPENS TO THOSE BOTS

BARD™